Starbreeze Studios I won glory in the industry thanks to my single -user games: ENCLAVE, The Chronicles of Riddick And The Darkness. But times are changing, and now the company is much more interested in a cooperative and multiplayer.
Producer Payday 2 And the global brand director Starbreeze Studios Almir Listo (Almir Listo) spoke about the company’s position at the Reboot Develop event. Employees want to build close relations with the community so that it remains with the game as long as possible. Payday 2 He successfully copes with the task: individuals spent more than 6,000 hours on virtual robberies. But with Brothers: A Tale of Two Sons, which she did Starbreeze, The similar did not happen.
Leaf He believes that Starbreeze We need projects with high reigree. Brothers: A Tale of Two Sons this is deprived of: “A wonderful story, but it ends. We were sent a lot of touching letters thanks to this game, but you can’t pay a salary with beautiful words ”with beautiful words”.
Starbreeze He knows how to make cooperative games perfectly, so internal projects on The Walking Dead And Crossfire Also focused on joint passage. And here is the right to Brothers: A Tale of Two Sons The company sold back in 2015.
However, this does not mean that Starbreeze completely tied with single games. Firstly, according to Leaf, The company can still do something plot. For example, c Overkill’s The Walking Dead There will be more narrative elements than in Payday 2. Secondly, Starbreeze open for cooperation with third -party partners. The company is ready to publish other people’s games – in confirmation you can recall transactions with developers Psychonauts 2 And System Shock 3.
“Different opportunities are still open for single -user adventures. There are so far people who can work on them, why not?" – Adds Leaf. Just yourself Starbreeze focused on the fact that she succeeds best – on the cooperative.
April 21, 2017 Dota 2 now asks your phone to fight Smurfing
April 21, 2017 A new addition for Two Worlds 2 will be released in May
Brothers: A Tale of Two Sons
Payday 2
Overkill’s The Walking Dead
The best comments
Liste believes that Starbreeze needs projects with high reigla. Brothers: A Tale of Two Sons is deprived of this: “A great story, but it ends. We were sent a lot of touching letters thanks to this game, but you can’t pay a salary with beautiful words ”with beautiful words”.
If the plot-oriented games disappear, and all sorts of cooperatives will take their place there, then I will probably almost stop playing games, at least until the developed virtualization will capture this world.
No, you don’t think, I am not https://31bets.co.uk/ against multiplayer games, from time to time I play for the sake of a fan, but they will never replace good single -linas games for me.
From the current Starbreeze Studios, I did not wait for anything. Most of the people who have made the masterpiece The Chronicles of Riddick: EFBB now work in Machine Games, which has made different Wolfenstein: The New Order and The Old Blood, perhaps in the future they will continue. Personally, I hope that then they will be instructed to make a single quake.
Liste believes that Starbreeze needs projects with high potential to add easily manufactured, but for expensive, content.
Let me correct it. And he is right, to move from one single game to another, trying over each, not as profitable as to milk one.
"Ideological", "greedy" – too general concepts. The development of at least some large project (even a banal jerk for mobile phones) does not operate with such categories. From the word "in general".
Serious ™ Production © operates with recipes concepts. Paydainov. Formats. Genres, if you like.
Formal signs, in short. Which can be measured and put in the instructions. No matter how much the oldfags would like to admire the "sincerity" of the old games, this is exactly the same dry calculation. The calculation that the audience wants x. Where X can be as a convincing world, as a mechanic’s fascination, both dashing plot twists, and a grind (cases, hats, skins, boosts … Emphasized – emphasize).
"Profs on the table", as they say. The current generation has existed since 2013. Almost 4 years now, for a minute. How many projects have been released during this time as you say? Yeah. Now compare this number with the number of games that have already been in the fourth year of the life of the past generation. For greater fun – you can compare the total number of published games – then everything will fall into place.
The current generation of gamers is not ready to pay for good games. TsAY openly requires Yoba, and is ready to pay only for them. And those who scream about the deficiency of “good” games-scream loudly, but for some reason they are not bought.
And there are such as Starbreeze Studios in its current form, some in the industry behind the dough, and preferably more
Absolutely everything, Without exception, projects for full-grace (60 bucks)-pursue just such a goal. No need to amuse yourself with the hope that there are some kind of “evil” and “good” outfits. There are no such. All – do what there is demand for. Elementary laws of the market.
Where is infa that it is "samples"? You have access to some secret documents with estimates? If so, then you should know that any AAA-project:
a) much more expensive in development than a simple gamer from the side
b) extremely risky financial.
In fact, a modern gaming project is always a "pan or disappeared". Either make strictly according to patterns, or (with each tiny change) – the chance of failure is exponentially growing. And, as you understand, the more expensive the development of the game, the less studio/publisher I want to take risks.
If you think that at least one of the developers (I will not say about the publishers) ride like an oil cheese-forced to upset you. Any gamdev is about constant processing, crane, deadlines, lack of sleep and sitting in the office from dawn to dawn, and the money for this is not that very big. Normal, but not huge.
Understand me correctly: I am not trying to protect those who release completely shit. But I categorically suffer the position: "The slats of the goats, because they are not ready to plow for pennies to make my game a game".
If you are not happy with the direction in which the industry is moving – it is very easy to fix: 1) Stop buying the slag that you consider evil; 2) buy what you like.
Moreover, it is important to observe both points. The first without the second, as well as vice versa – equally inappropriate strategies.
Therefore, it is impossible to buy a conventional Andromeda in any case, but the conditional Watchdogs 2 – you need to buy, because the direction of development of the game is true. Well, for my taste.
They are no more capitalist than they were before. Just now players are not ready to pay anymore for the plot, but ready – for hats/cases/boosts … who is to blame for this?
This is of course a shame. It is clear that now everyone goes into network components, but just the guys are so cool to work with a loner that it is sad from this news. But as they said, you also need to eat for something. So let’s hope that periodically they will be distracted by something single.
Doom, all sorts of racing and sports simulators, well, the like (not to mention a bunch of prefix games of the era 16-bit and earlier)-clearly not thanks to the original stories ascended. And thanks to an interesting specific gameplay (and not only single-player). And there were those who were ascended and for the well -told story. But only the creations of the hands of ideological, not greedy, were dominated by Olympus. The latter were also, but the industry was still relatively young, the ideological ones took up work with more hunting than greedy.
That’s just what "outcome" we are talking about – it is not very clear. And now the ideological very high -quality (including AAA) products come out. And there are such as Starbreeze Studios in its current form, some in the industry behind the dough, and preferably more. Honestly – their right. But to decrease (in the style of "there is nothing to eat") – there is no such right. And as for me – they expect to cut money from the "hamsters"? Well approx. Only then to keep them (these publishers) should be away from the rest – well, why drag all kinds of salesmen into a cozy house? Their place next to mobile milkmaids. 🙂 At the same time, they will not create an extra information noise in which really standing products will be lost.
Yes, all the same, many buy games, you can download single, all the same at a time, but with the cartoon I will take a toy
I do not at all question the value and quality of the previous single projects from Starbreeze, but, relying on messages above, I absolutely do not understand when this is such a long support and development of the Payday 2 level project deserved to receive such decadent comments.
Know, here one comrade from Starbriz and immediately priest screening farted. "Singles will disappear" yes nichrome will not disappear. How many great single has come out over the past couple of years? Yes, Dohren. And her carriage of medium. And two more wagons of horseradish. Chew do not go over. Time for everything is not possible to find everything. I have Nioh for the first week lies on a pine tree, even there is no time to start and pass. And there is also a coming outlast and surge soon. And in general there are still a bunch of games, all the tastes. There are a lot of games, enough for everyone.
Quite more capitalist. They can occur in the same conditions, but the views of those who stand behind this became more capitalist, since instead of an unusual creative product they moved to a commercial stamp.
A very superficial look. Gamdev is an industry, this is a business. And very risky. From the end of the 90s.
And any business, all the more risky, does what they are ready to pay for. Previously, the people with a wallet encouraged the original story and, in general, a deep single-player. I uploaded to Olympus (including financial) those games that took for the soul. Well, the developers tried to issue just such projects.
Now – hamsters are puffy bolt kilotons on microtransactions. The outcome is a little predictable.
In addition to ANCH and, possibly, there are also pairs of games – how many “suitable” projects in this generation? I tried to show you that no. Because the games themselves are now a little.
Exactly. What am I talking about. The problem is not in the villainous publisher. And not even in the lazy developer. The problem is in demand.
They made the anniversary the first WD, here they flaunted the full, they received sales much lower than they wanted – and made the second part of a completely different. The one (as they figured) wants the market.