One of the features The Evil Within – a famously twisted plot, which is not a simple sentence not to describe. Bethesda SoftWorks And Tango GameWorks They know about it perfectly, so they prepared a rescue circle for drowning in narrative intact.
In the official blog Bethesda a list of frequently asked questions and answers has appeared. The developers tried to tell about the key events of the first part and revealed something about the second. According to the creators, newcomers will understand the main conflict without any problems The Evil Within 2. Therefore, the material is more useful for those who want to delve into the universe or remember the plot of the original The Evil Within, as well as additions The Assignment And The CONSEQUENCE.
So by the link you can read about the main character of Sebastian Castellanos, the hellish world of STEM, the Moobius organization and the double agent Julie Kidman.
But about the second part Bethesda SoftWorks And Tango GameWorks reveal several additional details. In the center of the new STEM system is not a distorted Crimson City, familiar to Castellanos, and a completely new world Union. He should look like an idyllic town from the United States, but something goes wrong.
Union is built according to the recollections of the nucleus – the girls Lily, the daughter of Sebastian, who allegedly died in a fire. Now she disappeared into the depths of her own mind, and the junion begins to collapse.
Find your daughter – and there is a motivation for a protagonist. Julie Kidman helps him. However, Lily is not aware of the events of the first part, so in the sequel it is better not to wait for old acquaintances – mostly you will meet new characters who had their own reasons to go to STEM.
Sebastian is the last person whom Mobius sent to Junion. Before him were other agents who, as you know, were not very lucky. You can meet them while exploring the world. If you find the agents alive, they will offer side tasks. And side tasks are the right way to get weapons, resources or information.
The developers also recall that Piratespins.uk Kidman this time does not go to STEM with Sebastian, but remains in the real world and supplies the hero with valuable information. Especially after the events of the first part and DLC, Kidman’s views changed, so you can wait for some plot surprises associated with a girl.
Much of the above, however, has already been mentioned in a special video released during E3 2017. Some plot details were also revealed there. However Bethesda Calls to send their questions to the official "Twitter" of the game – perhaps the developers will make up the second material of this kind.
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The Evil Within 2
The best comments
And what, the dog cannot have interesting dreams with a twisted plot?
In addition, TEW has nothing to do with the "sleep of the dog". The plot interacts real (within the framework of the game, of course) characters with individual self -awareness. And the main conflict here is quite real, it only occurs in the scenery of sleep (although this is not even a dream, but a certain world created and complemented by collective consciousness).
I think that not as open as in GTA or Farrecara. Here in Silent Hill 1.2, it was also possible at first glance throughout the city to shine, but there was a cliff, here is a fence … This is how the open world was a good breaking between very atmospheric locations. I hope that in The Evil Within 2 will also.
The father goes in search of his daughter in an “alternative” American town where he meets various horrors generated by his daughter’s imagination and a woman-cop will help him … somewhere I already heard that
And I did not say that he did not work on the 2nd part, I said that he did not lead the development as the main game designer.
By the way, the main game designer is something else than the artist (as in general and the gamed -outing level above Junior, especially if you are Senior DEV as Mikami). And when the main game designer will be replaced by a post, the game always becomes another And I’m not saying bad, I pretended the 2nd part, I am still satisfied with what I see and what they told about it.
And about the visual style, I did not say anything at the same time. But if you look at the picture that you do not like for some reason, then you will notice that you removed all sorts of gray filters, from which the game seems more colorful and perceived differently, here is a more specific reason for your discontent.
Their chief designer 1 part (Shinji Mikami) is not the main game designer of 2 parts. Draw conclusions.
Oh well, I don’t believe. Everyone is interested in what happened to the escaped Ruvik. Most likely, he will somehow appear.
A little confuses that the emphasis in the design has become a little more western. In the first part, the influence of Japanese design was visible, now everything has become slightly more … standard something. It’s hard to explain. But maybe everything will be fine in the full game or just seems to me.
Read with wide eyes, apparently. STEM – a system feeding on memories and subconscious of people connected to it. Despite this, all events are more than real, Tobies are not a dream.
The protagonist was put in some devilish brainwashing car. His daughter was put in the same car. Dude wants to save his daughter and get out on his own.
As you can see, the entire conflict occurs in the real world, and "dreams" are just scenery.
The hero wants to return his daughter, who, as he thought, died. Already here this is not just some kind of dream (and this is not a dream), you can make an excellent riddle in the plot with a daughter, drama and plot, as well as the stories of people who came there before the hero. If the screenwriter is good, then a great plot will come out.